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Title: Digging permanent tunnels using Tunneling?
Site: Steve Jackson Games Forums  Steve Jackson Games Forums - site profile
Forum: GURPS  GURPS - forum profile
Total authors: 14 authors
Total thread posts: 24 posts
Thread activity: no new posts during last week
Domain info for: sjgames.com

Thread posts in Digging permanent tunnels using Tunneling?:

1. 
Started 3 months, 3 weeks ago (2008-07-27 03:03:00)  by Molokh
Greetings, all! I remember that Tunneling produces tunnels that will eventually collapse after a few minutes. I also remember that one can gain bonuses to the collapse roll, thus delaying the collapse. However, some species are capable of creating tunnel networks that are effectively permanent (unless destroyed, that is). IMHO, forking over the points for Extended Duration is too much, as ...
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2. 
Started 3 months, 3 weeks ago (2008-07-27 05:10:00)  by Pericles
I think there's an enhancement for making permanent tunnels I'll check the book
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3. 
Started 3 months, 3 weeks ago (2008-07-27 07:00:00)  by CattyNebulart
Well for ants and other natural creatures powers suggest a perk: "Can tunnel without shovel" (pg:85) To dig a stable tunnel requires a Engineer(Mining) roll, so I would just invest some points in that skill or in a technique of it (Technique: "Stable Tunneling"). Alternatively I'd just call it "Cosmic: Always digs stable Tunnel". There is no collapse roll mentioned, though some things do ...
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4. 
Started 3 months, 3 weeks ago (2008-07-27 07:44:00)  by Molokh
That seems to imply that moles and even ants have Engineering, an IQ skill, at 12+.
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5. 
Started 3 months, 3 weeks ago (2008-07-27 08:32:00)  by CraigR
Quote: Originally Posted by Molokh That seems to imply that moles and even ants have Engineering, an IQ skill, at 12+. Well, I'd say they have some tunnelling skill at an instinctive level. Now add that digging a tunnel with that small a diameter is a task of trivial difficulty (+8 or +9) even without additional tools/chemicals/help:...
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6. 
Started 3 months, 3 weeks ago (2008-07-27 08:48:00)  by younglorax
Quote: Originally Posted by Molokh That seems to imply that moles and even ants have Engineering, an IQ skill, at 12+. And spiders do, too.. or maybe Architecture (Web). I'd probably say that lower animals have IQ skills used with different attributes. It's not too unreasonable, 'cause I'm not sure that they can make an ...
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7. 
Started 3 months, 3 weeks ago (2008-07-27 09:03:00)  by DungeonCrawler
IMO any such skills, characteristics, etc. should also be applied to an entire colony (or even all the colonies in an area), rather than to individual ants, moles, etc. The swarm principle should apply to a lot more than combat. That would change, of course, if all PCs were the size of ants or the ants in question were the size of elephants. Scale matters.
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8. 
Started 3 months, 3 weeks ago (2008-07-27 09:21:00)  by Gizensha
Quote: Originally Posted by younglorax And spiders do, too.. or maybe Architecture (Web). I'd probably say that lower animals have IQ skills used with different attributes. It's not too unreasonable, 'cause I'm not sure that they can make an intelligent analysis of the stability of their tunnels. They dig the things (DX) or observe if it's in ...
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9. 
Started 3 months, 3 weeks ago (2008-07-27 09:36:00)  by younglorax
Quote: Originally Posted by Gizensha Depending on the skill sets required, multiple levels of Talent, and racial skills to build up to the necessary levels, even with skills based on IQ, seems reasonable to me. Ant Talent [5] - You are an ant. Skillset: -Engineering (Mining) -Survival (relevant environment) -Agriculture (...
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10. 
Started 3 months, 3 weeks ago (2008-07-27 09:48:00)  by Gizensha
Nursery might be better represented as professional skill (child minding)... Although I was thinking something along the lines of "Ant tunnelling" rather than "Ant Talent"... But something along those lines, yeah.
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Top contributing authors for Digging permanent tunnels using Tunneling?

Name Posts
Molokh 5
DungeonCrawler 3
younglorax 2
Gizensha 2
Pericles 2
CattyNebulart 2
CraigR 1
Not another shrubbery 1
ravenfish 1
fredtheobviouspseudonym 1