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Steve Jackson Games Forums - forums.sjgames.com/index.php? | Site profile

Site profile page for http://forums.sjgames.com/index.php?. This report page has aggregated and summarized the online discussions from the Message Board located at http://forums.sjgames.com/index.php?. This site profile page outlines general site statistics such as: Users Activity, Site Activity, Site Rank, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional site profile information for http://forums.sjgames.com/index.php? is also shown in the following divisions:

1) Top 10 Active Forums during Last Week
2) Top 10 Site Forums
3) Latest Active Threads
4) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a site's popularity and/or exact posting volumes at any given reporting period.

Title: Steve Jackson Games Forums - http://forums.sjgames.com/index.php? Steve Jackson Games Forums
Url: http://forums.sjgames.com/index.php?
Users activity: 5 posts per thread
site activity: 568 active threads during last week
Site rank: 891 (go to rank page)
Domain info for: sjgames.com
 

Posting activity table on Steve Jackson Games Forums:

  Week Month 3 Months
Threads: 568 2,532 8,174
Post: 2,730 12,652 41,375
 

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Steve Jackson Games Forums | Forum Authority Badge

Steve Jackson Games Forums posting activity graph:

Posts by:  day  week  month 
 

http://forums.sjgames.com/index.php? Alexa graph:

Top authors on Steve Jackson Games Forums during last week:

Name Posts
Molokh 110
Icelander 90
Agemegos 61
blacksmith 56
tbrock1031 43
vitruvian 39
Not another shrubbery 37
Anthony 37
JCD 35
SuedodeuS 34
 

Top 10 active forums on Steve Jackson Games Forums during last week:

GURPS - 1,688 new posts GURPS - forum profile
General Chatter - 452 new posts General Chatter - forum profile
Play By Post - 146 new posts Play By Post - forum profile
Roleplaying in General - 143 new posts Roleplaying in General - forum profile
Munchkin - 89 new posts Munchkin - forum profile
GURPS Traveller - 65 new posts GURPS Traveller - forum profile
Ogre and G.E.V. - 57 new posts Ogre and G.E.V. - forum profile
Geeks Rule! - 55 new posts Geeks Rule! - forum profile
Car Wars - 52 new posts Car Wars - forum profile
e23 - 38 new posts e23 - forum profile
 

Top 10 forums on Steve Jackson Games Forums:

GURPS - 156,649 posts GURPS - forum profile
General Chatter - 47,868 posts General Chatter - forum profile
Roleplaying in General - 22,805 posts Roleplaying in General - forum profile
Munchkin - 11,361 posts Munchkin - forum profile
GURPS Traveller - 10,840 posts GURPS Traveller - forum profile
Play By Post - 7,804 posts Play By Post - forum profile
Car Wars - 6,729 posts Car Wars - forum profile
Geeks Rule! - 5,092 posts Geeks Rule! - forum profile
GURPS Character Assistant - 4,762 posts GURPS Character Assistant - forum profile
Ogre and G.E.V. - 4,621 posts Ogre and G.E.V. - forum profile

Latest active threads on Steve Jackson Games Forums:

Steve Jackson Games Forums
Started 2 days, 19 hours ago (2008-11-15 22:59:00)  by Amra
(I hope everyone believes in the "there are no stupid questions" philosophy here) Brawling has no default, therefore if a character has no Brawling skill they can't try to punch/kick someone? I know I must have missed something here, but I can't figure out what. Help, and is there any other skills that you can attempt without any actual skill in that has "none" listed as a default?...
Forum:  GURPS GURPS - forum profile
Thread:  Show this thread (3 posts) Thread info: Brawling default and other potential brain twisters Size: 475 bytes
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Steve Jackson Games Forums
Started 3 days, 2 hours ago (2008-11-15 16:13:00)  by MagicJuggler
Hello; I'm wondering if there have been any prior attempts to port the tactical combat system of GURPS to a square-based engine instead of its current hex-based one...
Forum:  GURPS GURPS - forum profile
Thread:  Show this thread (7 posts) Thread info: Tile-based GURPS... Size: 180 bytes
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Steve Jackson Games Forums
Started 3 days, 3 hours ago (2008-11-15 15:28:00)  by C. J. Burke
Liked the idea when I heard it because I used to read Brave & the Bold umpteen years ago. Not bad, but a little jarring in that it's not the BTAS/JLA Batman, Kevin Conroy. Instead, they went with the guy who played Oswald on "The Drew Carey Show". Go figger. The first ep featured Green Arrow, briefly, but he's a younger, beardless GA who uses the trick arrows. And then Bats is off with the ...
Forum:  Geeks Rule! Geeks Rule! - forum profile
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Steve Jackson Games Forums
Started 3 days, 11 hours ago (2008-11-15 06:59:00)  by walkir
While the column was interesting to read, it had a minor flaw in itself: Both far Trader and Starships agree in every ship with state rooms having total life support, meaning survival at least is guaranteed and ships over 50 staterooms even grow different kinds of fauxflesh. So food storage isn't that much of a problem, as (FT69) fresh food needs a dTon per 6,250 man-days so a Beowulf-...
Forum:  GURPS Traveller GURPS Traveller - forum profile
Thread:  Show this thread (7 posts) Thread info: (JTAS) Thpoughts on column: Deck Plans Size: 1,179 bytes
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Steve Jackson Games Forums
Started 3 days, 4 hours ago (2008-11-15 13:46:00)  by b-dog
I would think that clerics would use something like Religious Ritual to create magic items and druids might use something similar. I guess the deity or natural forces in question would bestow the power to the item. One thing I feel that would be a problem would be the fact that these items would be dependent on Sanctity and not mana so that when say a holy warrior goes to fight against the evil...
Forum:  GURPS GURPS - forum profile
Thread:  Show this thread (10 posts) Thread info: How do clerics and druids make magic items? Size: 708 bytes
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Steve Jackson Games Forums
Started 5 days, 8 hours ago (2008-11-13 10:05:00)  by Molokh
Greetings, all! From time to time, arguments arise over cinematic traits being mundane or not. My idea for reducing such debates was to add an old-style camera-on-a-tripod symbol, or a 'cut' blackboard-and-clapper symbol, to traits that are considered cinematic (Gadgeteer, Gunslinger, TbaM, SiG . . .). I'm not sure it can be easily retrofitted to already-published books/pdfs, but at least ...
Forum:  GURPS GURPS - forum profile
Thread:  Show this thread (47 posts) Thread info: Do we need a Cinematic Trait symbol in GURPS books? Size: 630 bytes
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Steve Jackson Games Forums
Started 1 week ago (2008-11-11 16:53:00)  by zig7
I’m new to gurps and am planning my first campaign. It’s in space so, among others, I got the spaceship book. From reading the book it seems that a ship has 6 sections in the front, 6 sections in the back, 6 sections in the middle, and two core sections. Then it handles ships of different sizes with the size modifier which it has charts for in each section’s description. So this tells me ...
Forum:  GURPS GURPS - forum profile
Thread:  Show this thread (8 posts) Thread info: Spaceships question Size: 672 bytes
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Steve Jackson Games Forums
Started 3 days, 18 hours ago (2008-11-15 00:21:00)  by b-dog
I was wondering at what size making giants have the Dependency (Mana) advantage. I was thinking around 8 feet tall but I am not an expert in biomechanics. I would think that much taller than 8 foot tall the character would be largely unplayable being way too slow and awkward to be very fun. To be a spry hill giant I would imagine that the PC would need to have mana to support him, what do you ...
Forum:  GURPS GURPS - forum profile
Thread:  Show this thread (32 posts) Thread info: At what size do giants need the Dependency (Mana) advantage? Size: 676 bytes
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Steve Jackson Games Forums
Started 2 days, 19 hours ago (2008-11-15 22:56:00)  by trux
Evening everyone, In the real world the closest thing we have to Traveller starships and spaceships are merchant and naval ships plying the oceans. Over time the the ships have various changes made to them which can be changing out the propulsion systems, power plant, electronics, or any number of major or minor systems. Which has led me to think about what Traveller systems can and cannot...
Forum:  GURPS Traveller GURPS Traveller - forum profile
Thread:  Show this thread (1 post) Thread info: Modifications to Traveller ships Size: 1,648 bytes
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Started 2 days, 19 hours ago (2008-11-15 22:49:00)  by surfrat831
player 1 was a level 18 high orc open two doors and got a level 1 gold fish with plus +10 to level monster card so he eated the level one just before he got the +10 to the monster that gave him the kill for it and for go the treasure to give him the win with the 2nd live we was think that was one good way to win or was we wrong
Forum:  Munchkin Munchkin - forum profile
Thread:  Show this thread (1 post) Thread info: epic munchkin Size: 342 bytes
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Hot threads for last week on Steve Jackson Games Forums:

GURPS
Started 1 week, 3 days ago (2008-11-07 21:36:00)  by Mark Skarr
When dealing with characters with huge tracts of Injury Tolerance: Damage Reduction, should there be an enhancement like Armor Piercing for “defeating” levels of it? I was thinking that a +50% enhancement should take it a step down. From 3 to 2, for example. Maybe have a Cosmic: Irresistible Injury for +300% or so. Or . . . should we just have a level of Cosmic, say, at +100% or ...
Forum:  GURPS GURPS - forum profile
Thread:  Show this thread (222 posts) Thread info: Dealing with Damage Reduction Size: 556 bytes
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GURPS
Rules/Rules/Rules - 140 new posts
Started 5 days, 9 hours ago (2008-11-13 08:38:00)  by Claybor
Gurps has a wonderfully complete and comprehansive game system. Lots of rules, #'s, stuff. It just keeps coming and coming. Enough allready, I have plenty of rules, what I dont have is anywhere to apply them. I no longer have the time and inclination to build and design each and every facet of every game I play, which unfortunatley puts GURPS on the shelf. It's too bad because I realy love this ...
Forum:  GURPS GURPS - forum profile
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General Chatter