Steve Jackson Games Forums - forums.sjgames.com/index.php? | Site profile
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Site profile page for http://forums.sjgames.com/index.php?.
This report page has aggregated and summarized the online discussions from the Message Board located at http://forums.sjgames.com/index.php?.
This site profile page outlines general site statistics such as: Users Activity, Site Activity, Site Rank, and Top Authors, which are reported in either a table or graph below for a given reporting time period.
Additional site profile information for http://forums.sjgames.com/index.php? is also shown in the following divisions:
1) Top 10 Active Forums during Last Week
2) Top 10 Site Forums
3) Latest Active Threads
4) Hot Threads for Last Week
Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a site's popularity and/or exact posting volumes at any given reporting period.
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Posting activity table on Steve Jackson Games Forums:
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Week
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Month
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3 Months
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Threads:
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568
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2,532
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8,174
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Post:
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2,730
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12,652
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41,375
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Rating - The position measured by activity among all forum sites tracked by BoardReader.
If rating is 10 there are 9 forum sites which have higher activity.
Posts - Number of posts on forum site during last 7 days.
Threads - Number of threads on forum site active during last 7 days.
Authors - Number of authors which contributed to the site within last 7 days.
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Steve Jackson Games Forums posting activity graph:
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http://forums.sjgames.com/index.php? Alexa graph:
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Top authors on Steve Jackson Games Forums during last week:
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Name
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Posts
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Molokh
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110
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Icelander
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90
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Agemegos
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61
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blacksmith
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56
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tbrock1031
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43
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vitruvian
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39
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Not another shrubbery
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37
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Anthony
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37
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JCD
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35
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SuedodeuS
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34
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Top 10 active forums on Steve Jackson Games Forums during last week:
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Top 10 forums on Steve Jackson Games Forums:
GURPS
- 156,649 posts
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General Chatter
- 47,868 posts
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Roleplaying in General
- 22,805 posts
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Munchkin
- 11,361 posts
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GURPS Traveller
- 10,840 posts
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Play By Post
- 7,804 posts
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Car Wars
- 6,729 posts
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Geeks Rule!
- 5,092 posts
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GURPS Character Assistant
- 4,762 posts
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Ogre and G.E.V.
- 4,621 posts
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Latest active threads on Steve Jackson Games Forums:
Started 2 days, 19 hours ago (2008-11-15 22:59:00)
by Amra
(I hope everyone believes in the "there are no stupid questions" philosophy here) Brawling has no default, therefore if a character has no Brawling skill they can't try to punch/kick someone? I know I must have missed something here, but I can't figure out what. Help, and is there any other skills that you can attempt without any actual skill in that has "none" listed as a default?... 
Started 3 days, 2 hours ago (2008-11-15 16:13:00)
by MagicJuggler
Hello; I'm wondering if there have been any prior attempts to port the tactical combat system of GURPS to a square-based engine instead of its current hex-based one... 
Started 3 days, 3 hours ago (2008-11-15 15:28:00)
by C. J. Burke
Liked the idea when I heard it because I used to read Brave & the Bold umpteen years ago. Not bad, but a little jarring in that it's not the BTAS/JLA Batman, Kevin Conroy. Instead, they went with the guy who played Oswald on "The Drew Carey Show". Go figger. The first ep featured Green Arrow, briefly, but he's a younger, beardless GA who uses the trick arrows. And then Bats is off with the ... 
Started 3 days, 11 hours ago (2008-11-15 06:59:00)
by walkir
While the column was interesting to read, it had a minor flaw in itself: Both far Trader and Starships agree in every ship with state rooms having total life support, meaning survival at least is guaranteed and ships over 50 staterooms even grow different kinds of fauxflesh. So food storage isn't that much of a problem, as (FT69) fresh food needs a dTon per 6,250 man-days so a Beowulf-... 
Started 3 days, 4 hours ago (2008-11-15 13:46:00)
by b-dog
I would think that clerics would use something like Religious Ritual to create magic items and druids might use something similar. I guess the deity or natural forces in question would bestow the power to the item. One thing I feel that would be a problem would be the fact that these items would be dependent on Sanctity and not mana so that when say a holy warrior goes to fight against the evil... 
Started 5 days, 8 hours ago (2008-11-13 10:05:00)
by Molokh
Greetings, all! From time to time, arguments arise over cinematic traits being mundane or not. My idea for reducing such debates was to add an old-style camera-on-a-tripod symbol, or a 'cut' blackboard-and-clapper symbol, to traits that are considered cinematic (Gadgeteer, Gunslinger, TbaM, SiG . . .). I'm not sure it can be easily retrofitted to already-published books/pdfs, but at least ... 
Started 1 week ago (2008-11-11 16:53:00)
by zig7
Im new to gurps and am planning my first campaign. Its in space so, among others, I got the spaceship book. From reading the book it seems that a ship has 6 sections in the front, 6 sections in the back, 6 sections in the middle, and two core sections. Then it handles ships of different sizes with the size modifier which it has charts for in each sections description. So this tells me ... 
Started 3 days, 18 hours ago (2008-11-15 00:21:00)
by b-dog
I was wondering at what size making giants have the Dependency (Mana) advantage. I was thinking around 8 feet tall but I am not an expert in biomechanics. I would think that much taller than 8 foot tall the character would be largely unplayable being way too slow and awkward to be very fun. To be a spry hill giant I would imagine that the PC would need to have mana to support him, what do you ... 
Started 2 days, 19 hours ago (2008-11-15 22:56:00)
by trux
Evening everyone, In the real world the closest thing we have to Traveller starships and spaceships are merchant and naval ships plying the oceans. Over time the the ships have various changes made to them which can be changing out the propulsion systems, power plant, electronics, or any number of major or minor systems. Which has led me to think about what Traveller systems can and cannot... 
Started 2 days, 19 hours ago (2008-11-15 22:49:00)
by surfrat831
player 1 was a level 18 high orc open two doors and got a level 1 gold fish with plus +10 to level monster card so he eated the level one just before he got the +10 to the monster that gave him the kill for it and for go the treasure to give him the win with the 2nd live we was think that was one good way to win or was we wrong 
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Hot threads for last week on Steve Jackson Games Forums:
Started 1 week, 3 days ago (2008-11-07 21:36:00)
by Mark Skarr
When dealing with characters with huge tracts of Injury Tolerance: Damage Reduction, should there be an enhancement like Armor Piercing for defeating levels of it? I was thinking that a +50% enhancement should take it a step down. From 3 to 2, for example. Maybe have a Cosmic: Irresistible Injury for +300% or so. Or . . . should we just have a level of Cosmic, say, at +100% or ... 
Started 5 days, 9 hours ago (2008-11-13 08:38:00)
by Claybor
Gurps has a wonderfully complete and comprehansive game system. Lots of rules, #'s, stuff. It just keeps coming and coming. Enough allready, I have plenty of rules, what I dont have is anywhere to apply them. I no longer have the time and inclination to build and design each and every facet of every game I play, which unfortunatley puts GURPS on the shelf. It's too bad because I realy love this ... 
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